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Hidden Snake
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Posted - 2009.05.02 09:15:00 -
[1]
Edited by: Hidden Snake on 02/05/2009 09:19:58 Edited by: Hidden Snake on 02/05/2009 09:15:59 Please fix the problem of secret fw of corps wardecing major FW corps and attacking mixed fw fleets.
How it works now after the patches:
1) Ur corp is wardeced by ex gallente militia corp 2) u join mixed fw fleet 3) u fly in low sec and gang of enemy (wardec) members will see u. 4) they will pick u up and u and ur fleetmates can do a **** about it >>> i died inside blob of friendly battleships and nobody can do a ****
before patch it was ok (they attack/retaliated attack > they become flashy > they die) ... now somebody in CCP stoped thinking and changed it stupid.
please fix it otherwise u have another factor which is ruining FW 
I absolutely do not understand why it was changed :(
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Hidden Snake
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Posted - 2009.05.02 09:52:00 -
[2]
hoops for the first time somebody did not understand my czenglish :)
ok point is not the wardec itself ... problem is that fleetmates from diferent corps cannot help me in FW ops (even if we are in fleet), because some ****head in CCP stopped thinking and patched the game this way.
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Hidden Snake
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Posted - 2009.05.02 10:00:00 -
[3]
Edited by: Hidden Snake on 02/05/2009 10:00:32 nope .. there is some change
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Hidden Snake
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Posted - 2009.05.02 13:37:00 -
[4]
Originally by: Mitch Taylor when you have 10 active wardecs you will understand this mechanic a whole lot better.

well still cannot see the point. I am in fleet and if i am attacked my fleetmates should have chance to help me. Simple. It has nothing to do with wardecs.
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Hidden Snake
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Posted - 2009.05.02 14:20:00 -
[5]
Originally by: RedSplat
Originally by: Hidden Snake Edited by: Hidden Snake on 02/05/2009 13:55:00
Originally by: Mitch Taylor when you have 10 active wardecs you will understand this mechanic a whole lot better.

well still cannot see the point. I am in fleet and if i am attacked my fleetmates should have chance to help me. Simple. It has nothing to do with number of wardecs.
If your fleetmates aren't prepared to go flashy to protect gang members then you are flying with trash.
just few words .... Concord in high sec. Gate guns in lowsec. Is it enough for ignorants?
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Hidden Snake
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Posted - 2009.05.02 14:40:00 -
[6]
Quote:
move your corp to low sec (infact this statement goes for all fw corps) you will have more fun and individual war decs are less of a problem.
well we live in both worlds low/high and i sometimes wander into null, but it is not solving problem I mentioned.
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Hidden Snake
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Posted - 2009.05.02 15:44:00 -
[7]
Originally by: Dictum Factum
Originally by: Hidden Snake
Quote:
move your corp to low sec (infact this statement goes for all fw corps) you will have more fun and individual war decs are less of a problem.
well we live in both worlds low/high and i sometimes wander into null, but it is not solving problem I mentioned.
The "problem" you mentioned is not a problem in the least bit. You only need to keep in mind that it is not your fleet that has the wardec, just your corp. There is no problem with the wardec mechanics in that regard. Now, if those in your fleet choose to assist you (or not) is a whole different story. Granted, while in high-sec that is not an option, but in low-sec the only real risk to your fleet mates is sec status. Still, should the members of your fleet choose to not assist, you cannot blame them for the loss of your ship. You can only blame yourself and your corp members as you have collectively chosen to fly unprepared.
well sorry to say that ... Lot of ****talk from gal, who is using this tactics....the problem is deeply in high sec attacks, where u cannot respond and in low sec gate guns will rip u appart...so i would say shut up
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Hidden Snake
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Posted - 2009.05.04 06:18:00 -
[8]
Well the merc tactics is also broken by this ... Colateral damage for me, but mercs are quite out of biz for quick jobs.
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